Ngokombiko we-IDC othi “Global AR/VR Headset Market Quarterly Tracking Report, Q4 2021”, ukuthunyelwa kwamahedisethi e-AR/VR emhlabeni wonke kuzofinyelela kumayunithi ayizigidi eziyi-11.23 ngo-2021, okuwukukhula konyaka nonyaka ngama-92.1%, lapho amahedisethi e-VR azoba khona ithunyelwe Umthamo ufinyelele kumayunithi ayizigidi eziyi-10.95, lapho isabelo sika-Oculus sifinyelele ku-80%. Kulinganiselwa ukuthi ngo-2022, ukuthunyelwa kwamahedisethi e-VR emhlabeni wonke kuzoba amayunithi ayizigidi eziyi-15.73, okuwukukhula konyaka ngonyaka ngama-43.6%.
I-IDC ikholelwa ukuthi u-2021 kuzoba unyaka lapho imakethe ye-AR/VR efakwe ekhanda izoqhuma futhi ngemva kuka-2016. Uma kuqhathaniswa neminyaka emihlanu edlule, mayelana nemishini yehadiwe, izinga lobuchwepheshe, i-ecology yokuqukethwe, nendawo yokudala, uma kuqhathaniswa neminyaka emihlanu. edlule, ibe nokuthuthuka okukhulu, imvelo yemboni inempilo futhi isisekelo semboni siqine kakhulu.
Kodwa-ke, ngenxa yokuphela kwesikhathi kwemboni ye-VR, imigqa yomkhiqizo yabakhiqizi abahlukahlukene ayinde. Ngokombono wemakethe yomhlaba, uchungechunge lwe-Oculus Quest kanye nochungechunge lwe-Sony PSVR kusengabaholi bethrekhi. Ngesikhathi esifanayo, imidlalo iseyinkundla eyinhloko yamahedisethi e-VR kulesi sigaba.
Thatha isitolo sokuqukethwe sika-Oculus njengesibonelo, iningi lezinhlelo zokusebenza esizihlinzekayo zihlobene nemidlalo. Ngokuqondene ne-PSVR yakwaSony, iyisesekeli somdlalo we-PlayStation yakwaSony.
Ngokolwazi olusesidlangalaleni oluhlinzekwe ama-ejensi ocwaningo lwemakethe yangaphandle, kusukela ngo-2018, ukuthengiswa kwe-PS4 e-United States kukleliswe kuqala emhlabeni, ngamayunithi angaphezu kwezigidi ezingu-30, okulingana nengxenye eyodwa kwezintathu yokuthengiswa komhlaba wonke. Ukuthengiswa kwayo kukleliswe endaweni yesibili emhlabeni eJapan ngamayunithi angu-8.3 million, iGermany ne-United Kingdom ngamayunithi angu-7.2 million kanye no-6.8 million ngokulandelana.
Ukukhuluma ngomgomo,Imidlalo ye-VRziyizinhlelo zokusebenza ezibonisa kangcono umuzwa wokucwiliswa kanye nolwazi lweAmadivayisi e-VR; ngakolunye uhlangothi, imidlalo futhi iyindlela eshesha kakhulu yokuthola ukugeleza kwemali kanye nokubuyisela ukugeleza kwemali ekugcineni kwamanje komthengi we-VR.
Kodwa-ke, emakethe yasekhaya, abadlali begeyimu yeselula bangabadlali begeyimu abajwayelekile, futhi abadlali bekhonsoli yegeyimu bahlala beyingcosana.
Lokhu kuphinde kwaholela eqinisweni lokuthi ama-consoles wegeyimu abhangqwe namahedisethi e-VR avame kakhulu ezimweni zokuzijabulisa zasekhaya zaphesheya, kodwa akuzona izidingo ezijwayelekile emakethe yasekhaya.
Okwamanje, ngokwezimo zegeyimu, imikhiqizo yasekhaya kungenzeka kakhulu isebenzise izinqubomgomo ezincamelayo ukuheha abasebenzisi. Ngo-2021, i-C-end yemakethe yasekhaya ye-VR yonke-in-one izobalelwa ku-46.1%.
Sithatha njengesibonelo umkhiqizi wamahedisethi we-VR wezinga lomthengi wasekhaya u-Pico, ngenkathi yethula isizukulwane sakamuva se-Pico Neo3, yethula umcimbi "wokungena kwezinsuku eziyi-180 nenani elinguhhafu". Ngemva kokuvula ihedisethi, abasebenzisi bangadlala imidlalo ye-VR isigamu sehora nsuku zonke izinsuku ezingu-180 ukuze bathole uhhafu wemali ebuyisiwe enanini lokuthenga.
Ngokuqondene ne-headset ye-iQIYI ye-VR, i-IQiyu VR, yehlise ngokuqondile imidlalo ye-VR evamile engu-30 ebiza cishe ama-yuan angu-2,000 kuya ku-0 yuan, futhi yethula umkhankaso “wokungena izinsuku ezingu-300 nokukhokha okuphelele” kumamodeli athile.
Nakuba imidlalo yamahhala yesikhathi esilinganiselwe ingaba yindlela yokuheha abasebenzisi bama-earphone e-VR, into ebaluleke kakhulu kuma-earphone e-VR ukuphuma eqenjini labasebenzisi begeyimu futhi unikeze okuhlangenwe nakho okudume kakhulu “okungalungiseki”.
Kodwa-ke, eqhutshwa umqondo we-metaverse, kuzoba nezinguquko eziningi emakethe yaseShayina esikhathini esizayo
Abahlaziyi be-IDC bathe ijubane lokukhishwa kwemikhiqizo emisha yemikhiqizo emikhulu emakethe yaseShayina liye lashesha, amanani ehle kakhulu, abakhiqizi bezingxenyekazi zekhompiyutha bakhuphule ukutshalwa kwezimali kwezemvelo yokuqukethwe, amamodeli okumaketha ahlukahlukene, kanye neziteshi zokuthengisa ezihlukene.
Abangaphakathi embonini batshele izintatheli ukuthi nakuba i-Oculus Quest 2 ingakangeni emakethe yaseShayina ukuze ivule indawo yokuthuthukiswa kwemikhiqizo yasekhaya, ukuze iqhudelane ne-Oculus, i-Sony nezinye izinkampani, kuyadingeka ukuqhubeka nokwenza imizamo ekwakhiweni kwe-VR. okuqukethwe kwe-ecology , ukuze kube nezwi elengeziwe endaweni entsha yokuncintisana.
Isikhathi sokuthumela: Apr-22-2022