Ngo-2021, i-AR/VRUkuthunyelwa kwama-headset kuzofinyelela kumayunithi ayizigidi eziyi-11.23, okuwukukhula konyaka nonyaka ngama-92.1%. Phakathi kwabo, ukuthunyelwa kwe-headset ye-VR kufinyelele kumayunithi ayizigidi ezingu-10.95, kwephula iphuzu elibalulekile lokushintsha embonini ngokuthunyelwa kwaminyaka yonke kwamayunithi ayizigidi ezingu-10. I-IDC ilindele ukuthi ifinyelele ezigidini eziyi-15.73 zamayunithi ngo-2022, okuwukukhula konyaka nonyaka ngama-43.6%.
Unyaka ka-2021 unyaka lapho imakethe yesibonisi efakwe ngekhanda le-AR/VR yaqhuma futhi ngemva kuka-2016. Uma kuqhathaniswa neminyaka emihlanu edlule, ngokwemishini yehadiwe, izinga lobuchwepheshe, imvelo yokuqukethwe, nemvelo yokudala, uma kuqhathaniswa neminyaka emihlanu edlule, kube khona ukwanda okukhulu. Ukwanda kobubanzi kuzokwenza imboni yezemvelo ibe nempilo futhi isisekelo semboni siqine.
Okwamanje,okungokoqobo okungokoqoboisesigabeni sokuqala eChina. Inombolo yezinhlelo zokusebenza ze-VR ikhula ngokushesha, enegumbi elikhulu lokukhula kanye nezinhlobonhlobo zezimo zohlelo lokusebenza. UkuthathaImidlalo ye-VRnjengendawo yokungena, kancane kancane iye yanda ekusakazeni umphakathi, ukusakaza bukhoma, ifilimu nethelevishini, umthengi nezinye izinhlelo zokusebenza ze-C-side.
Ngokukhula komqondo we-metaverse, imboni ye-VR iyadlondlobala, futhi izinkampani eziningi zengeza ukuthunyelwa kwazo kwe-VR. Ngaphezu kwe-ByteDance ne-Huawei, izikhondlakhondla eziningi zobuchwepheshe bomhlaba ezifana ne-Apple, Google, Samsung, Xiaomi, Facebook, njll. sezivele zifakwe kuthrekhi ye-VR. Ngo-2022, amadivaysi amasha e-VR/AR avela ku-tech giants afana ne-Sony ne-Apple nawo azokwethulwa ngokulandelana.
Ngokuphindaphinda okuhlukahlukeneImikhiqizo ye-VR, ukuthunyelwa kwezimboni kulindeleke ukuthi kukhuphuke ngo-80% unyaka nonyaka kuya kumayunithi ayizigidi ezingu-20 ngo-2022, lapho i-META, i-Sony, ne-Pico kulindeleke ukuthi ifinyelele izigidi ezingu-15/100/1 zamayunithi ngokulandelanayo. Esikhathini esimaphakathi seminyaka engu-3-4, uma kucatshangelwa ukuthi okokusebenza kwe-VR zisazobuswa izimo eziqinile zohlelo lokusebenza njengemidlalo, ukusakazwa bukhoma, amavidiyo, kanye nezimoto ezingaphakathi (okulinganiselwa ukuthi zibalelwa cishe ku-90%), kubhekiselwa ekuthunyelweni. yama-game consoles nezinye izinto zokusebenza, kanye nesikali semishini. Kulindeleke ukuthi kubonakale amayunithi ayizigidi ezingama-50+/ngonyaka.
Isikhathi sokuthumela: Apr-15-2022