Ngo-2021, i-AR/ yomhlaba wonkeVRUkuthunyelwa kwamahedsethi kuzofinyelela kumayunithi ayizigidi ezingu-11.23, okuwukwenyuka konyaka nonyaka okungu-92.1%. Phakathi kwawo, ukuthunyelwa kwamahedsethi e-VR kufinyelele kumayunithi ayizigidi ezingu-10.95, okwenze kwaba yinto ebalulekile embonini ngokuthunyelwa kwamayunithi ayizigidi ezingu-10 minyaka yonke. I-IDC ilindele ukuthi ifinyelele kumayunithi ayizigidi ezingu-15.73 ngo-2022, okuwukwenyuka konyaka nonyaka okungu-43.6%.
Unyaka ka-2021 unyaka lapho imakethe yokubonisa efakwe ekhanda le-AR/VR iqhume khona futhi ngemva kuka-2016. Uma kuqhathaniswa neminyaka emihlanu edlule, ngokwemishini yehadiwe, izinga lobuchwepheshe, i-ecology yokuqukethwe, kanye nendawo yokudala, uma kuqhathaniswa neminyaka emihlanu edlule, kube nokwanda okukhulu. Ukwanda kobubanzi kuzokwenza i-ecology yomkhakha ibe nempilo futhi isisekelo somkhakha siqine kakhulu.
Okwamanje,iqiniso elingokoqobokusesesigabeni sokuqala eShayina. Inani lezinhlelo zokusebenza ze-VR likhula ngokushesha, kunesikhala esikhulu sokukhula kanye nezimo eziningi zohlelo lokusebenza.Imidlalo ye-VRnjengendawo yokuqala, iye yanda kancane kancane yaba izinhlelo zokusebenza zomphakathi, ezisakazwa bukhoma, amafilimu nethelevishini, abathengi kanye nezinye izinhlelo zokusebenza ze-C-side.
Ngokukhula komqondo we-metaverse, imboni ye-VR iyachuma, futhi izinkampani eziningi ziyandisa ukuthunyelwa kwazo kwe-VR. Ngaphezu kwe-ByteDance ne-Huawei, izinkampani eziningi zobuchwepheshe bomhlaba wonke ezifana ne-Apple, i-Google, i-Samsung, i-Xiaomi, i-Facebook, njll. sezivele zifakiwe kuthrekhi ye-VR. Ngo-2022, amadivayisi amasha e-VR/AR avela ezikhulwini zobuchwepheshe ezifana ne-Sony ne-Apple nawo azokwethulwa ngokulandelana.
Ngokuphindaphindwa kwezinhlobo ezahlukeneImikhiqizo ye-VR, ukuthunyelwa kwemboni kulindeleke ukuthi kwande ngo-80% unyaka nonyaka kube amayunithi ayizigidi ezingama-20 ngo-2022, lapho i-META, i-Sony, ne-Pico kulindeleke ukuthi zifinyelele amayunithi ayizigidi eziyi-15/100/1 ngokulandelana. Esikhathini esimaphakathi seminyaka emi-3-4, uma ubheka ukuthi imishini ye-VR izoqhubeka nokubuswa yizimo zokusetshenziswa ezijulile ezifana nemidlalo, ukusakazwa bukhoma, amavidiyo, kanye nezimoto (okulinganiselwa ukuthi kufinyelela cishe ku-90%), bhekisela ekuthunyelweni kwama-consoles emidlalo neminye imishini, kanye nobukhulu bemishini. Kulindeleke ukuthi ibone amayunithi ayizigidi ezingama-50+/ngonyaka.
Isikhathi sokuthunyelwe: Ephreli-15-2022
