I-VR ingene esikhathini sokuqhuma, futhi izinga lokukhula lokuthunyelwa komkhiqizo we-VR ngo-2022 kulindeleke ukuthi lidlule ama-80%

Vr Cinema Theatre theme park

Ngo-2021, i-AR/VRUkuthunyelwa kwama-headset kuzofinyelela kumayunithi ayizigidi eziyi-11.23, okuwukukhula konyaka nonyaka ngama-92.1%.Phakathi kwazo, ukuthunyelwa kwe-headset ye-VR kufinyelele kumayunithi ayizigidi ezingu-10.95, kwephula iphuzu elibalulekile lokushintsha embonini ngokuthunyelwa kwaminyaka yonke kwamayunithi ayizigidi ezingu-10.I-IDC ilindele ukuthi ifinyelele ezigidini eziyi-15.73 zamayunithi ngo-2022, okuwukukhula konyaka nonyaka ngama-43.6%.

Unyaka ka-2021 unyaka lapho imakethe yesibonisi efakwe ngekhanda le-AR/VR yaqhuma futhi ngemva kuka-2016. Uma kuqhathaniswa neminyaka emihlanu edlule, mayelana nemishini yehadiwe, izinga lobuchwepheshe, i-ecology yokuqukethwe, nendawo yokudala, uma kuqhathaniswa neminyaka emihlanu edlule, kube khona ukwanda okukhulu.Ukwenyuka kwebanga kuzokwenza imboni yezemvelo ibe nempilo futhi isisekelo semboni siqine.

Okwamanje,okungokoqobo okungokoqoboisesigabeni sokuqala eChina.Inombolo yezinhlelo zokusebenza ze-VR ikhula ngokushesha, enegumbi elikhulu lokukhula kanye nezinhlobonhlobo zezimo zohlelo lokusebenza.UkuthathaImidlalo ye-VRnjengendawo yokungena, kancane kancane iye yanda ekusakazeni umphakathi, ukusakaza bukhoma, ifilimu nethelevishini, umthengi nezinye izinhlelo zokusebenza ze-C-side.

Ngokukhula komqondo we-metaverse, imboni ye-VR iyadlondlobala, futhi izinkampani eziningi zengeza ukuthunyelwa kwazo kwe-VR.Ngaphezu kwe-ByteDance ne-Huawei, izikhondlakhondla eziningi zobuchwepheshe bomhlaba wonke ezifana ne-Apple, Google, Samsung, Xiaomi, Facebook, njll. sezivele zifakwe kuthrekhi ye-VR.Ngo-2022, amadivaysi amasha e-VR/AR avela ku-tech giants afana ne-Sony ne-Apple nawo azokwethulwa ngokulandelana.

Ngokuphindaphinda okuhlukahlukeneImikhiqizo ye-VR, ukuthunyelwa kwezimboni kulindeleke ukuthi kukhuphuke ngo-80% unyaka nonyaka kuya kumayunithi ayizigidi ezingu-20 ngo-2022, lapho i-META, i-Sony, ne-Pico kulindeleke ukuthi ifinyelele izigidi eziyi-15/100/1 zamayunithi ngokulandelanayo.Esikhathini esimaphakathi seminyaka engu-3-4, uma kucatshangelwa ukuthi okokusebenza kwe-VR zisazobuswa izimo eziqinile zohlelo lokusebenza njengemidlalo, ukusakazwa bukhoma, amavidiyo, kanye nezimoto ezingaphakathi (okulinganiselwa ukuthi zibalwa cishe ngama-90%), kubhekiselwa ekuthunyelweni. yama-game consoles nezinye izinto zokusebenza, kanye nesikali semishini.Kulindeleke ukuthi kubonakale amayunithi ayizigidi ezingama-50+/ngonyaka.


Isikhathi sokuthumela: Apr-15-2022