Ama-headset e-VR e-China Export asedlule izigidi eziyi-10, imakethe yaseShayina ingenise indawo entsha yokushintsha

Ngokusho kwe-IDC ethi “Global AR/VR Headset Market Quarterly Tracking Report, Q4 2021″, ukuthunyelwa kwamahedsethi e-AR/VR emhlabeni wonke kuzofinyelela kumayunithi ayizigidi ezingu-11.23 ngo-2021, ukwanda konyaka nonyaka okungu-92.1%, lapho amahedsethi e-VR azothunyelwa khona. Umthamo ufinyelele kumayunithi ayizigidi ezingu-10.95, lapho isabelo se-Oculus sifinyelele ku-80%. Kulinganiselwa ukuthi ngo-2022, ukuthunyelwa kwamahedsethi e-VR emhlabeni wonke kuzoba amayunithi ayizigidi ezingu-15.73, ukwanda konyaka nonyaka okungu-43.6%.

I-VR

I-IDC ikholelwa ukuthi u-2021 uzoba unyaka lapho imakethe yokubonisa efakwe ekhanda le-AR/VR izophinde iqhume khona ngemva kuka-2016. Uma kuqhathaniswa neminyaka emihlanu edlule, ngokwemishini yehadiwe, izinga lobuchwepheshe, i-ecology yokuqukethwe, kanye nendawo yokudala, uma kuqhathaniswa neminyaka emihlanu edlule, ithuthuke kakhulu, i-ecology yomkhakha inempilo futhi isisekelo somkhakha siqine kakhulu.

Ukuthunyelwa kwe-VR

Kodwa-ke, ngenxa yokuqala kwemboni ye-VR sekwephuzile, imigqa yemikhiqizo yabakhiqizi abahlukahlukene ayimide. Ngokombono wemakethe yomhlaba wonke, uchungechunge lwe-Oculus Quest kanye nochungechunge lwe-Sony PSVR kuseyizona ezihola phambili kulo mzila. Ngesikhathi esifanayo, imidlalo iseseyindawo eyinhloko yama-headset e-VR kulesi sigaba.

Thatha isitolo sokuqukethwe se-Oculus njengesibonelo, iningi lezinhlelo zokusebenza ezinikezayo lihlobene nemidlalo. Ngokuphathelene ne-PSVR ye-Sony, iyisengezo somdlalo se-PlayStation ye-Sony.

Ngokusho kolwazi lomphakathi olunikezwe yizikhungo zocwaningo lwemakethe zakwamanye amazwe, kusukela ngo-2018, ukuthengiswa kwe-PS4 e-United States kwakubekwe endaweni yokuqala emhlabeni, ngamayunithi angaphezu kwezigidi ezingu-30, okulingana nengxenye eyodwa kwezintathu yokuthengiswa komhlaba wonke. Ukuthengiswa kwayo kwakubekwe endaweni yesibili emhlabeni eJapane ngamayunithi ayizigidi ezingu-8.3, iJalimane ne-United Kingdom ngamayunithi ayizigidi ezingu-7.2 kanye nezigidi ezingu-6.8 ngokulandelana.

umdlalo weqiniso elingokoqobo

Uma sikhuluma ngobuqotho,Imidlalo ye-VRngempela yizinhlelo zokusebenza ezibonisa kangcono umuzwa wokucwiliswa kanye nokuhlangenwe nakhoAmadivayisi e-VRNgakolunye uhlangothi, imidlalo iyindlela esheshayo yokuthola ukugeleza kwemali nokubuyisa ukugeleza kwemali ekugcineni kwamakhasimende e-VR yamanje.

Kodwa-ke, emakethe yasekhaya, abadlali bemidlalo yeselula bangabadlali bemidlalo abavamile, kanti abadlali bekhonsoli yemidlalo bahlala bembalwa.

Lokhu kuholele eqinisweni lokuthi ama-consoles emidlalo ahambisana nama-headset e-VR avame kakhulu ezimweni zokuzijabulisa zasekhaya zaphesheya, kodwa akuzona izidingo ezivamile emakethe yasekhaya.

Njengamanje, ngokwezimo zemidlalo, imikhiqizo yasekhaya inamathuba amaningi okusebenzisa izinqubomgomo zokukhetha ukuze ihehe abasebenzisi. Ngo-2021, ukuphela kwe-C kwemakethe yasekhaya ye-VR kuzobalwa ngo-46.1%.

Uma sithatha umkhiqizi wamahedsethi e-VR asezingeni labathengi basekhaya iPico njengesibonelo, lapho ethula isizukulwane sakamuva sePico Neo3, wethule umcimbi "wokungena kwezinsuku eziyi-180 kanye nentengo eyingxenye". Ngemva kokusebenzisa amahedsethi, abasebenzisi bangadlala imidlalo ye-VR isigamu sehora nsuku zonke izinsuku eziyi-180 ukuze bathole ingxenye yemali ebuyiselwe entengo yokuthenga.

Ngokuphathelene nehedsethi ye-VR ye-iQIYI, i-IQiyu VR, yehlise ngqo imidlalo ye-VR engu-30 edumile ebiza cishe ama-yuan angu-2,000 yaba ama-yuan angu-0, futhi yethule umkhankaso "wokungena kwezinsuku ezingu-300 kanye nokukhokha okugcwele" kwamamodeli athile.

Nakuba imidlalo yamahhala yesikhathi esilinganiselwe ingaba yindlela yokuheha abasebenzisi bama-headset e-VR, into ebaluleke kakhulu ngama-headset e-VR ukuphuma eqenjini labasebenzisi bomdlalo futhi unikeze ulwazi oluthandwa kakhulu "olungenakuguqulwa".

Kodwa-ke, ngenxa yomqondo we-metaverse, kuzoba nezinguquko eziningi emakethe yaseShayina esikhathini esizayo.

Ithiyetha yama-movie e-Vr

Abahlaziyi be-IDC bathi ijubane lokukhishwa kwemikhiqizo emisha yemikhiqizo emikhulu emakethe yaseShayina liye lashesha, amanani ehle kakhulu, abakhiqizi behadiwe bandise ukutshalwa kwezimali emvelweni yokuqukethwe, amamodeli okumaketha ahlukahlukene, kanye neziteshi zokuthengisa ezahlukahlukene.

Abangaphakathi embonini batshele izintatheli ukuthi yize i-Oculus Quest 2 ingakangeni emakethe yaseShayina ukuze ivule isikhala sokuthuthukiswa kwemikhiqizo yasekhaya, ukuze incintisane ne-Oculus, i-Sony nezinye izinkampani, kubalulekile ukuqhubeka nokwenza imizamo ekwakhiweni kwe-VR content ecology, ukuze kube nezwi elengeziwe endaweni entsha yokuncintisana.


Isikhathi sokuthunyelwe: Ephreli-22-2022